Stay and Slay
Stay and Slay
First person perspective
Our group logo
PROJECT OVERVIEW
The team:
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2 Level Designers
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5 Game Artists
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5 Game Programmers
Production time:
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8 weeks half-speed.
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Engine:
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Unity & TGE
My Contribution:
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Level Design
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Topdowns
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Set dressing
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Voice acting
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Polish
This game has been nominated by the Swedish Game Awards 2023 in the following categories: Game of the Year
Best Audio
Best Design
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My contribution was as usual sketching and planning which aided the iteration in the mid to late stages of production.
Having the amazing programmers that we did, it allowed us designers to iterate a lot, something that we rarely got the chance to do in previous projects.
This also resulted in a lot of level reworking. At the end of the project everything had changed from how it looked at the begining. This was at times frustrating but at the same time a valuable lesson. Put aside your ego and let the product reach its highest potential.
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This First Person Perspective assignment was the culmination of our skills as a team. Coinciding with the creation of our portfolios, many choose to include this game project due to the popularity of the genre.
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All the hard work paid off as we reached a level of polish that none of our other projects could compete with.
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