Tiny Convoys
Tiny Convoys
A Mobile Puzzle challenge
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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5 Game Programmers
Production time:
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6 weeks half-speed
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Engine:
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Unity & TGE
My Contribution:
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Level Design
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Topdowns
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Set dressing
Set dressing
One of the most fun things I did in this project was set dressing. From a level designers point of view, if you give me a glass, a tasty liquid and some ice, you're sure to get a cool and tasty drink. We take what we get and make the best of it. Assets that never was intended to be used in a perticular way was used in all sorts of ways.
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The penguins from the snow levels invaded the tropic levels and made little duck walk the plank for example.
Puzzle Design
In regard to the first project, this second one involved team members that could structure meetings and also liked administrative things which allowed me to focus solely on the design.
Puzzle design was at that time new to me and initially a bit challenging. However as soon as the principle dawned on me I became heavily engaged. Puzzle design requires a certain amount of thought and intelligence that is challenging to the brain, which makes it all the more fun.
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Because of this, puzzles is something that has stayed with me ever since and will continue to do so in the future.